<h2>Entry Way</h2>
<<type 40ms start 1s>>
After traversing a lawn full of rocks, you've arrived at an entrance with an assorment of different potted plants, a singular wooden chair accompanied by two smaller plastic chairs, one yellow and one orange, and is that...a baby car seat?
<</type>>
<<type 60ms start 1.5s>>
We'll ignore that.
<</type>>
<<type 40ms start 1s>>
The chime of motion deteceted door bell rings through your ears, you are greeted with the opening of two doors, a wooden one opens first, behind the metal door infront of it.
<<textbox "$player_name" "Enter to Confirm" "Entrance">> <em>Welcome on in!</em>
<</type>>
<<type 40ms start 1s>>
<<print $player_name>>, you see a long table with eight dining chairs lined up along its sides, a center piece adorned with fake fruits and empty candle holders sits in the middle of the table. The table itself is decorated with a white laced table cloth and with it, another table covering made of plastic ontop to avoid the cloth beneath from being stained. The table is littered with various stacks of paper. Behind the dining table its self is a window with an outside view to the backyard, below a chest with even more piles and files of paper and childrens craft items rest atop. Theres a half wall that leads into the entry way living room, why not [[climb over the half wall]]? or you can choose to [[go back|open area]]. <</type>><<if $arch_way>> <<type 60 ms start 1s>>
<<print $player_name>>, let's not question how long that has been up there, you pass through the archway into <</type>> <<else>> <<type 40ms start .4s>> <<print $player_name>>, You've entered into <</type>> <<endif>> <<type 40ms start .4s>> the kitchen! Unlike much of the rest of the home, the kitchen is rather simple at a first glance, a white marbled island with a smaller, dark brown dining table to the left of it that seats six. The counter tops match the marbled island, a drying rack that is full of recently washed bowls, plates, cups and utensils. Of course a fridge...actually make that two fridges both equally covered in their fair share of various magnets, kids pictures, projects, and other very outdated papers <</type>> <<if $arch_way>> <<type 40ms start .4s>> that have yet to also be taken down <</type>> <<else>> <<type 40ms start .4s>> that seemed to have pilled up or fallen to the floor. <</type>> <<endif>>
<<type 40ms start .4s>>
There are two doors on a smaller wall, a [[Pantry]] maybe? If you'd rather not pry, you can always [[turn back around|open area]], or would you like to see the [[Main Living Room]]?
<</type>>
<<type 40ms start .4s>>
Its a small hallway, immediately you take note of the stairway leading to what you'd guess is [[the upstairs bedrooms|Stairs]], yet just next to the stair well is a... door? If its peaked your intrest why not try [[opening it,|"Harry Potter" Closet]] <<print $player_name>>? If you'd rather not, you can always just [[continue onwards|walk down the step in front]]
<</type>><<type 40ms start .4s>>
You're met with a... child-proofing wooden gate that, you yourself can't seem to figure out how to open it. It'd be rather rude to simply jump over the gate, so let's leave this part of the house for a [[later time|small hallway]].
<</type>> <<type 40ms start .4s>>
Its a closet! Small and certainly, jampacked full of random stuff. Hats, clothes, blankets, and more, even looks like it goes further back into the stairwell but, better not try and grab anything out, one wrong pull and everything might just topple over, let's just shut the door again and [[go back|small hallway]]
<</type>><<type 40ms start 1s>>
<h2>Walking past the entry way living room,and taking the single step upwards, you are greeted with an [[open area]] to chose where to go.</h2>
<</type>>
<h2> What'll it be, <<print $player_name>> ? </h2>
<<type 30ms start .5s>>
<h5>You have the following choices to either</h5>
[[turn left|small hallway]], [[turn right|2nd Dining Room]], or [[keep walking forwards|entrywaytokit]] into the room infront of you.
<</type>><<type 40ms start 1s>>
No harm in trying right? You slide yourself up and over the half wall that separates the two spaces, landing on a couch up against that very same wall, and end up in [[the entry living room.|Living Room]]
<</type>>
<<set $wall_slide to "Living Room">><<type 40ms start .4s>> <</type>>
[[another hallway]]<<type 40ms start .4s>>
[[go left]]
[[go right|Main Living Room]]
[[open the door in front of you|it's a bedroom]]
<</type>><<type 40ms start .4s>>
[[door to the left|oh, its the bathroom]]
[[door to the right|it's a bedroom]]
[[the door infront of you|wait, this is a garage?]]
<</type>><<type 40ms start .4s>>
You enter into the largest area of the house thus far, three couches form a U formation, a green couch with mismatched cushions, a white couch with two matching lounging chairs to its side, both of which are covered in a large blue blanket. In the middle is a blue and white carpet, a large tv hangs from the wall, to the left of the tv is a computer and printer, yet not exactly with the best desk to accompany it.
<</type>>
<<type 60ms start 1s>>
Scratch that, its literally a cabniet with a kitchen chair sat in front of it, there's no where to put your legs beneath, doesn't look like the comfiest working area.
<</type>>
<<type 40ms start .4s>>
Two other corners of the room are stacked high with an array of childrens toys, there is also a door that leads into the [[backyard|Backyard]], or you can go into the [[kitchen|Kitchen/Main Dining Table]] that is seperated by a metal baby-proofing gate.
<</type>>
<<type 50ms start .4s>>
Its a big open area! Theres a pool surrounded by a black fence, to the left of the pool area is a closed shed.
<</type>>
<<type 50ms start 1s>>
To the left side of the backyard is a parked car (its old and definitely not running again anytime soon.) as well as a gate that leads right back to the entrance.
<</type>>
<<type 50ms start 1s>>
The right side of the backyard sits a metal barrel for burning wood (suprise, suprise, its only ever used during winter...when its not too windy.)
Further down is an unfinshed wooden bar, grill and dinning area with even more childrens toys littered about.
<</type>>
<<type 100ms start .4s>>
<h1>Suprise!</h1>
<img src="https://relicsrelics.neocities.org/pngs/IMG_8204.jpg" style="width:350px;height:300px;">
<img src="https://relicsrelics.neocities.org/pngs/1631555327.305392.jpg" style="width:350px;height:300px;">
Low quality pictures of my dog, Koda :)
<</type>>
<<type 50ms start 1s>>
With not much else to explore out here, you step back inside into the [[house|Main Living Room]].
<</type>>
<<type 40ms start .4s>>
[[Kitchen/Main Dining Table]]
[[Main Living Room]]
<</type>>
<<type 40ms start .4s>> <</type>>
<<type 65ms start .5s>>
<h1> It's... a mess.</h1>
<</type>>
<<type 40ms start 1.5s>> Opening the door, you step into a very compacted area. Right away, you spot an arranged pile of forgotten laundry, a washer and dryer unit to your left, but beside that, all around you're met with boxes and shelves stacked full of random items that have seem to have simply been carelessly been put away there. There is a bit of a walkable path to follow, yet you still have to carefully navigate round an assortment of items across the floor. Yet, said path stops in the middle of the space, seems if you'd like to reach the actual garage door, you'll have to open it remotely and then walk around through the entrance to actually get to the front. There's not much else worth noting on, so lets just [[head back|another hallway]]. <</type>>
<<type 40ms start .4s>> <</type>>
<h2>Entry Living Room</h2>
<<if $wall_slide>>
<<type 40ms start 1s>> <<print $player_name>>! Couldn't you enter the normal way? You could've left shoe prints on the couches! You've entered a small, neatly decorated area,<</type>>
<<else>>
<<type 40ms start 1s>> <<print $player_name>>, You enter a small, neatly deocrated area <</type>> <<endif>> <<type 40ms start .4s>> with two white couches with an assorment of different colored pilllows that made it apparent that there was a conistent theme at on point but not so much anymore, and finally a leg rest is placed within the middle of the space. Right by the door sits an old brown piano, with two white stools to sit at and play (Good luck trying to open it though!). Turning around, you face a giant mirror, where just below is a black floor cabniet with sliding doors, full of family photos, old trophies, and some occasional ceramic elephants. Having seen everything there is here theres no other choice but to [[walk up the step]].<</type>><<type 60ms start .5s>>
<h2> Welcome on in, <<print $player_name>>!</h2>
<</type>>
<<type 40ms start 1s>>
Stepping into the house with a black mat protecting white tiles, you can either turn to your right and enter the [[Living Room]] or continue forwards where you may [[walk up the step]] to the rest of the home.
<</type>><<type 40ms start .4s>>
Continuing on forwards, you walk up to an archway yet before you pass through you take notice of some...very, outdated christmas decorations that have [[yet to be taken down.|Kitchen/Main Dining Table]]
<</type>>
<<set $arch_way to "Kitchen/Main Dining Table">>